

Egregious microtransactions in AAA titles are unfortunately becoming the norm, which is something that Ubisoft has been guilty of on several occasions. Roller Champions is a free-to-play live service title with cosmetics-only microtransactions and a seasonal battle pass system called the Roller Pass. The arena is a simple double lane elongated lap consisting of four pillars, two on each side. Players take on the role of roller skaters (which they create at the start of the game) and compete in a 3v3 score-based match. Mastering the physics-based moveset will guarantee domination in the match. However, at the same time, it does require a higher skill level. The basic gameplay of Roller Champions is quite easy to learn. Gameplay - score one point at a time or go for a one-shot win? Hopefully, Ubisoft will add more game modes to Roller Champions in the future. A couple more game mode variations or a wider customization in Custom matches would have been beneficial in keeping the players engaged for a longer time. The regular game modes and the Skatepark are quite enjoyable, but it doesn’t offer much variety aside from that.


While the arena is mostly a straightforward elongated lap, the Skatepark is more of a sandbox filled with several structures that lend to the idea of showing off tricks on the rollerskates. Ubisoft has taken this social aspect of Roller Champions island and expanded it in the Skatepark mode, where players can show off their skills.
